![]() There's no grinding to do or boring early game nonsense, because we start the game having already done all that. It helps that we aren't forced to perform all the monotonous tasks involved with starting an online RPG. Sword Art Online definitely captures the spirit of an MMO, and in some ways is even more fun. It's clearly smaller than your typical MMO, but the developers have done an excellent job making it feel like the different floors are part of a much larger world. It has all the trappings of a game like World of Warcraft (battle logs, raids, loot drops, etc.), but this is something you can play by yourself without even being connected to the internet.Īs somebody who doesn't play a lot of subscription-based online role-playing games, this single-player story driven approach intrigued me. Although there is a multiplayer component, this is primarily a single-player experience that sees our hero, Kirito, trapped in a fake MMO. Sword Art Online is not just a fun portable role-playing game, but one of the best anime-based games I've ever encountered.ĭespite what the title would have you believe, Sword Art Online is not a massively multiplayer online role-playing game. In fact, it wasn't until after somebody casually mentioned the anime on Twitter that I realized this wasn't a fully original video game series. I also haven't read the novels, which have been running since 2009. What could have been yet another generic cash-in is actually a deep and involving role-playing adventure that is surprisingly ambitious.īefore you ask, I have absolutely no experience with the Sword Art Online anime series. But that's not the case with Sword Art Online: Hollow Fragment, the brand new single-player focused faux-MMO exclusive to PS Vita. It always seems like I'm missing something by not having an encyclopedic knowledge of a particular series, and the core mechanics are rarely strong enough to carry a full game. Even when they're at their best, games based on anime have a tendency to feel more like fan service than fully-realized interactive experiences.
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